This is where I think the absurdity surrounding the character can come in use. What the character does, or what the player has to do to keep their goal moving forward can be done without the conventional use of the standard platform/puzzle style of work. The game itself needs to be designed for the character's purpose.
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| http://hans.wyrdweb.eu/wp-content/uploads/2009/12/trickster-raven-239x300.jpg A trickster that can take up many faces including the crow. |
For it to be not about a game and really have that impacting manipulative result, the experience could become personal to the player and for it to effect them outside of the game. For the player to be drawn to the game there can be some real world interaction so they personally feel that the character is directing them.
So from this I am to delve further into the absurd elements of the manipulating character and how that will impact the gameplay style and the out of game experience. Still reading Controlling Uncertainty. Still getting articles on parasites. Who knows what is happening in our body and thoughts.
References
Controlling Uncertainty: Learning and Decision Making in Complex Worlds, n.d. http://qmul.academia.edu/MagdaOsman/Books/425419/Controlling_Uncertainty_Learning_and_Decision_Making_in_complex_worlds.
“Native Americans in Olden Times - How Raven Stole Crow’s Potlatch (story)”, n.d. http://nativeamericans.mrdonn.org/stories/raven.html.
“Recent Study Links T. Gondii Parasite to Suicidal Attempts”, n.d. http://www.doctortipster.com/10789-recent-study-links-t-gondii-parasite-to-suicidal-attempts.html.

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