Friday, August 17, 2012

Game Making

I have been researching on what would be a good program to create my game in as well as the platforming aspects to my game. The feedback I received was to start learning and making the programming because I need to understand what I can create and get an idea of how this will impact my idea and project. I don't want the programming to be the main focus of the project but rather my need for this absurd manipulation of the character to be understood.

There have been multiple programming languages that I can make a game out of and I want to make sure I get the one that is most effective for this platform/puzzle style. Suggestions online and from students and tutors have led me to look at ActionScript 3,  XNA and OpenFrameworks. I will look through a few tutorials in the weekend and see how easy the languages (C#, C++  etc.) are to pick up so I can move quickly to the desired one.

Also after explaining my idea to a few students I have been told that the player may not get the meanings of the visual impact of the mythological resemblances. If they do not understand the reason behind it then they may not experience this feeling of being manipulated and used. For now I want to get a simple version of the game so I can analyse the effectiveness of the player feeling manipulated and get more of that constructive feedback.

References

“How to Create a Platform Game in AS3 – Part 1 | Flash Game Tuts”, n.d. http://www.flashgametuts.com/tutorials/as3/how-to-create-a-platform-game-in-as3-part-1/.

“openFrameworks”, n.d. http://www.openframeworks.cc/.

“The Guide to Implementing 2D Platformers | Higher-Order Fun”, n.d. http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/.

“XNA Development: Game Development for the Masses”, n.d. http://www.xnadevelopment.com/tutorials.shtml.

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