Taking this goal of mine within the puzzle work I have made so far I have used it to help with making a conceptual game around control. By using the players interest into wanting to 'fix' this muddled image puzzle they will have to manipulate an AI character sitting at the very top of the puzzle to move the rings. The AI character cannot be controlled directly by the player but rather the player has to use ulterior means to get it moving. This could include intimidation, fear, desire, anger or curiosity. I am wanting this to allow the player to feel they are a puppet master, pulling the strings to get this AI character to move. There are to be puzzles within the large puzzle to be the challenge for the player to try overcome.
Some games that have helped develop this idea and provide me depth into what makes platform/puzzle games good are:
Braid
Limbo
Lemmings
Metal Gear Solid (Screaming Mantis)
I am thinking I will need some outside help as this project looks to be larger than one person can handle. I have some interest in animation and the drawing factor but it is not my strong point and with the amount of programming involved I will find it difficult to learn it well within the time span.
References
“Braid”, n.d. http://braid-game.com/.
“DHTML Lemmings™ by Crisp - Menu”, n.d. http://www.elizium.nu/scripts/lemmings/.
“Murdoch Denies Playing Puppet Master to British Elite | Reuters”, n.d. http://in.reuters.com/article/2012/04/25/hacking-murdoch-idINDEE83N0JA20120425.
“Screaming Mantis.” Metal Gear Wiki, n.d. http://metalgear.wikia.com/wiki/Screaming_Mantis.Wikipedia contributors.
“Limbo.” (Video game). Wikipedia, the Free Encyclopedia. Wikimedia Foundation, Inc., August 18, 2012. http://en.wikipedia.org/w/index.php?title=Limbo_(video_game)&oldid=507584472.———.
“Pierson’s Puppeteers.” Wikipedia, the Free Encyclopedia. Wikimedia Foundation, Inc., August 14, 2012. http://en.wikipedia.org/w/index.php?title=Pierson%27s_Puppeteers&oldid=507337602.

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