Having them fix something
Humans don't like things being broken, distorted, out of place or just odd looking. We have an impulse to put things the 'right way'. I will be able to make someone interact with the work and do the actions I want just from their assumption of how things are meant to be.
The want to win/not be defeated
Everyone wants to win. Taking from one of my project members own concept; Jenna Gavin is looking into how there are conventional ways and assumptions of winning a game. From past games there is the thought of what is needed to win and to continue as well as the player avoiding certain components that they assume is harmful. This I can see in a games terms, ways to push the player in any direction I want by their need to not lose.
To see what happens next
The person always wants to know what happens next. They will push the button, follow the trail or do anything if they think there is purpose to it. If I tell them to do something then they will feel there is more need to do it.
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| http://www.designofsignage.com/application/symbol/hands/image/600x600/hand-press-button-4.jpg |
A use of abnormal
From an example given by my tutor, a mirror is to mirror our reflection. If it does not show our reflection or our reflection is upside down etc. then we will interact and question with why it is like this. We want to understand why the rules we follow and believe in are not in place for this object. We want to see why something that is meant to be normal is abnormal.
If I can anticipate the persons response and interest I can lead them down the path that I see fit. Allowing them to fall into being my puppet. Now this is all of my own thoughts based on the past research I have looked at (referenced in my blog). I will need to get feedback from others on any work I have relating to these and research how I want to approach one of these and see if any of them can benefit my desire of a puppet like character.
Right now I am going to be reading a book called "Contolling Uncertainty: Learning and Decision Making in complex worlds". This is to give some better understanding of what it is to see control behavior mostly from the physiological area.
References
Controlling Uncertainty: Learning and Decision Making in Complex Worlds, n.d. http://qmul.academia.edu/MagdaOsman/Books/425419/Controlling_Uncertainty_Learning_and_Decision_Making_in_complex_worlds.

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