Wednesday, August 08, 2012

Puppet Master Brief

Here is a brief I made to keep me focused and on track with my concept. It has me focused on the idea of the puppets and the master.

Puppet Master

Create a game/performance/installation that intrigues and motivates the player/puppet into performing an action designed to benefit the designer/puppet master (you). Everything the player is to do will be of the intentions of the designer but to the player it will feel as if it is completely their own actions and decisions. The designer is to have a reason for doing incognito actions to the player, as a motive for an objective or goal. The player does not need an objective or goal.  

The player could have the opportunity to control their own puppet as the desire for them to follow the directions of the designer. The designer is not to use force of any physical means to use the player as this will break the puppet master effect and reveal them from behind the curtain. The designer is to be the invisible hand guiding the player along the way.

There may be a feeling of being watched over by the player and something not feeling right, but it will not though, to be known to the player what that is. The designer can change the work in real time to keep his objective to follow through and adjust the situation in favour of the player if it benefits the designer.


A illusion mirror that reveals a different reflection of the viewers own self

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