Here is my contextual statement plus some pictures from the development of my project:
Contextual Statement
Marty Martin
We are allowing a human
to understand the behaviours of a worker ant and comparing that to a human. Showing
that a worker ant is set with specific instructions that are for a greater
cause outside of the ants understanding of its colony. The human will be
immersed into their perception of what a worker ant life is like by altering
their visual senses into a virtual world. From the visually simulated ant’s
perception, the only choices are to scout out for food and bring it back to the
base or follow in the paths of others using visual 3d pheromone trails to
already found food. An ant’s strongest sense is smell and a human’s is sight.
For the human to have a perception of what an ant’s life is like, the human has
to see what an ant smells. This would be the ground, food and any pheromone tracks.
| Video Glasses |
The individual only
understands what it is doing and will never be able to see the full extent of
the system it is part of. The importance of the one ant can only be
strengthened from other ants and the one ant will not sustain life by itself.
That said the colony could still last without the individual because of the
number of ants working for one unified goal, stopping any individuality between
the ants. The impact of the individual ant can only be seen from an outside
perspective. A communication network seen from pheromones shows the impact of
the one ant.
| My attempt at a ultrasonic picaxe transmitter |
For a human to be
immersed in this ant world it can see only its path and see the choice of
direction in exploration it has chosen. This choice of path would need to be
recognised instantly for the human to understand where it has chosen to go.
This has been recognised in other installations such as work from Andrew
Burrell, which allows the user choice in exploration by moving the head to look
at certain areas that only shows them the area they have chosen to look at.
| The grid area of the virtual reality |
The speeds at which
ants move are far greater to the human, they are able to make their decision
faster and decide what path and food sources to take. As our simulation
installation is about understanding the ways of the worker ant, so too would
the speed of our simulation needing to represent that of the ants, causing for the
humans to have basic, set code decisions.
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| MaxMSP patch final |
The human are to be
immersed inside a world that alters their senses to their perceived virtual
reality it is about having the human act as a worker ant would. They will have
the same thought in mind as an ant with only the choice of following other 3d pheromone
paths to virtual food or creating their own path to find new food and to bring
it back to the nest. Even with an ant following these simple instructions it is
part of a larger plan of keeping the community supported and sustainable. The
one ant is all it takes to search for that food and allow the colony to
continue. Simulated versions of this allows for the audience to observe this
understanding of how these insects have lasted.
References
Andrew Burrell. Unity/Max
Motion Tracking. MP4, 2010.
http://miscellanea.com/unitymax-motion-tracking/.
“Ants More Rational
Than Humans?” Journal. ScienceDaily, July 24, 2009.
http://www.sciencedaily.com/releases/2009/07/090724144524.htm.
Editor, By Roger
Highfield, Science. “Like Ants, Humans Are Easily Led.” Telegraph.co.uk,
December 12, 2007, sec. science-news.
http://www.telegraph.co.uk/science/science-news/3318321/Like-ants-humans-are-easily-led.html.
Jorina Fontelera.
“How Fast Can an Ant Run?” Article. eHow, n.d.
http://www.ehow.com/about_5365350_fast-can-ant-run.html.
Luke Houghton. “The
Hall of Awesomeness » Why Are People Like Ants?” Article. The
Hall of Awesomeness, January 3, 2008.
http://lukehoughton.com/2008/01/03/why-are-people-like-ants/.
Simone Cacace, and
Emiliano Cristiani. Myrmedrome - A Real Ant Colony Simulator, n.d.
http://www.not-equal.eu/myrmedrome/main_en.html.
“Virtual Reality and
Visualization.” Stanford School of Medicine, n.d.
http://cisl.stanford.edu/what_is/sim_modalities/virtual_reality.html.

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