I
have made progress with the connection for MaxMSP to Unity3d. I can now
use colour
detection in MaxMSP to get the x and y coordinates on screen and have it sent to Unity for
the x and y coordinates on an old ant simulation version. I was able to do this by
understanding what was happening in the c# code in Unity. I then just had to modify it to my
liking.
detection in MaxMSP to get the x and y coordinates on screen and have it sent to Unity for
the x and y coordinates on an old ant simulation version. I was able to do this by
understanding what was happening in the c# code in Unity. I then just had to modify it to my
liking.




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