Wednesday, May 30, 2012

Local Networks

Over the past few long days I have been looking at getting a local network running with Unity. There are many ways to do this. Each so far have had their fair share of problems. I have started to realise that I thought creating a server and making a LAN network would not have too much complication to it. This was because I did not have any background knowledge with servers. Looking back it would have been better to seek advice from others who have had more experience and have understood the complications involved. This is something I have noticed occurring for most our tasks too.

A LAN network diagram


Right now Jenny Ko is looking at a tutorial that has a simple method to create the server and local network. She has had positive results from this website cgcookie.com, before. I have diverted my attention to the transfer of Jenna's digital compasses data into Unity. So far I have found this to get me going at what would be required. To take up my own advice I will ask Kim about how easy this conversion will be. Another option so far is Python too which I have had previous experience with.


This local network is a very important part to our project as it will be how the ants can communicate between each other. It is the surface to what our project network is creating. The unified network being created is from within the boundaries set for the installation and will be the main focus and the basis of our concept.

Some of the references below are from the different ways I have been trying to create the server myself.

References


“Basic Multiplayer Tutorial - M50 Tutorials on Blip.” Blip, n.d. http://blip.tv/m50-tutorials/basic-multiplayer-tutorial-3848003.
“English_step_by_step_guide - Unity-arduino-serial-connection - English Step by Step Guide to Get Your Connection up and Running - Connecting the Arduino to Unity Using Serproxy or a Direct Serial Connection - Google Project Hosting”, n.d. http://code.google.com/p/unity-arduino-serial-connection/wiki/English_step_by_step_guide.
“M2H Unity Networking Tutorial”, n.d. http://www.scribd.com/doc/38400039/M2H-Unity-Networking-Tutorial.
“Photon Network Engine Developer Documentation, Demo, Samples | Exit Games: Network Engine”, n.d. http://doc.exitgames.com/v3/photonunitynetworking/marcopolotutorial.
 
“Unity Network: Learning Network Scripting in Unity 3D”, n.d. http://cgcookie.com/unity/2011/12/20/introduction-to-networking-in-unity/.
“Windows XP: The Complete Reference: Configuring Windows for a LAN”, n.d. http://delltech.150m.com/XP/peer2peer/1.htm.

No comments:

Post a Comment