![]() |
| A LAN network diagram |
Right now Jenny Ko is looking at a tutorial that has a simple method to create the server and local network. She has had positive results from this website cgcookie.com, before. I have diverted my attention to the transfer of Jenna's digital compasses data into Unity. So far I have found this to get me going at what would be required. To take up my own advice I will ask Kim about how easy this conversion will be. Another option so far is Python too which I have had previous experience with.
This local network is a very important part to our project as it will be how the ants can communicate between each other. It is the surface to what our project network is creating. The unified network being created is from within the boundaries set for the installation and will be the main focus and the basis of our concept.
Some of the references below are from the different ways I have been trying to create the server myself.
References
“Basic Multiplayer Tutorial - M50 Tutorials on Blip.” Blip, n.d. http://blip.tv/m50-tutorials/basic-multiplayer-tutorial-3848003.
“English_step_by_step_guide - Unity-arduino-serial-connection - English Step by Step Guide to Get Your Connection up and Running - Connecting the Arduino to Unity Using Serproxy or a Direct Serial Connection - Google Project Hosting”, n.d. http://code.google.com/p/unity-arduino-serial-connection/wiki/English_step_by_step_guide.
“M2H Unity Networking Tutorial”, n.d. http://www.scribd.com/doc/38400039/M2H-Unity-Networking-Tutorial.
“Photon Network Engine Developer Documentation, Demo, Samples | Exit Games: Network Engine”, n.d. http://doc.exitgames.com/v3/photonunitynetworking/marcopolotutorial.
“Unity Network: Learning Network Scripting in Unity 3D”, n.d. http://cgcookie.com/unity/2011/12/20/introduction-to-networking-in-unity/.

No comments:
Post a Comment