Saturday, May 26, 2012

Silhouette Showdown final hand in

Jenna in final stages before final hand in
The last few days I have worked on the completion of my Silhouette Showdown. It has covered a lot of areas and functions well as a whole game. I think the purpose of our game and what we wanted to achieve of it is still there. It has that core theme of edginess by focusing on people bonding together more physically to achieve a common goal. It allows people to disregard their personal space as the gameplay removes the players thoughts on any real world rules and has them completely focused on the game and the need of cooperation to win. This is strengthened when the players are put into teams and instead of looking to achieve that high score, they instead are competing against real and present opponents.

One of the BCT students testing the game



Our physical button made from a keyboard hack
At the moment for our hand in we have one mode finished, versus. Versus allows their to be two teams who verse each other and allows the teams to decide out of the 50 pictures what one they want to play off against each other. The team that wins is decided by who has the highest accurate percentage score representing the silhouette. When playing Silhouette Showdown it was actually good to see how entertaining our game was and that people were eager to be included into a team to play the game.

The game features at present state:

  Menu navigation
  High score list
  Sound effects
  Versus mode
  Team name choice 
  Categorised 50 Silhouette images   
  Image selection
  Silhouette style video imaging
  4 different screen variations each showing information related to the current game
  Timer countdown
  Physical button(used to stop the countdown straight away)
  Calculated percent scores from players silhouette picture compared to original picture
  Percent scores and team names saved to high score 


The players all concentrating on getting into the right position
Other students playing our game

Our team of 3 were Jenna Gavin, Matt Martin(me) and Thomas Hall. Jenna worked on the core parts of the game including creating the versus mode, silhouette style video output, score calculation and image selection. I created the surrounding parts of the game including menu navigation, sound effects and timer countdown. Tom was able to create the 50 images as well as create a mouse hack for the physical button. Some input from other students were Emile Drescher and Taura Grieg. We had guidance and a lot of help from our tutor Daniel Cermak-Sassenrath.

We plan on taking this further over the next few months but not until all other work is over. It also allows us time to take a step back and welcome new ideas and plans of attack to improve on Silhouette Showdown. I believe this will become a holiday project to keep me busy.



References


"Button Push Sounds | Effects | Sound Bites | Sound Clips from SoundBible.com”, n.d. http://soundbible.com/1950-Button-Push.html.

"Free Samples Pack 002 - 20 Original Arcade Sounds from Producing Beats | Producing Beats”, n.d.   http://www.producingbeats.com/Free-Samples-Pack-002-20-Original-Arcade-Sounds-from-Producing-Beats. 

"Spin Jump Sounds | Effects | Sound Bites | Sound Clips from SoundBible.com”, n.d. http://soundbible.com/1898-Spin-Jump.html.

"Ta Da Sounds | Effects | Sound Bites | Sound Clips from SoundBible.com”, n.d. http://soundbible.com/1003-Ta-Da.html.

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