Monday, September 24, 2012

The Character and the Player

As my project is being fleshed out I am still looking at how I can explain what my work is and the relation it has to outside material. When I set out to do this project I did not think it would be heavily involved in video games, but now not only am I using video games within my work I am also using it as research of my absurdity.

The relation between the game character and the player is important in my project. It is what I have focused on to understand the control between player and character. I do not have a player character though because I want to make sure there is that separation between the player and the character. The character has to be identified as something that does things by itself without the player. Otherwise the player has too much identity with the character.

Uplink. A game based around fictional hacking and getting players to do things in similar style to ARGs.
http://www.cyberpunkreview.com/wp-content/uploads/2007/02/uplink_map.jpg
A post I found to be useful about character/player relationship talks about the definition of the character and how it changes once the player is in control, even doing things opposite to the character's own choices. I try to disconnect this control by allowing the character to be identified as its own, not allowing the player to actually control it but instead influence it.

References

J. Shea. (n.d.). Exploring Believability: The player/character relationship. Exploring Believability. Retrieved from http://exploringbelievability.blogspot.co.nz/2011/01/playercharacter-relationship.html
Uplink (video game). (2012, September 29).Wikipedia, the free encyclopedia. Retrieved from http://en.wikipedia.org/w/index.php?title=Uplink_(video_game)&oldid=515092449

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