The relation between the game character and the player is important in my project. It is what I have focused on to understand the control between player and character. I do not have a player character though because I want to make sure there is that separation between the player and the character. The character has to be identified as something that does things by itself without the player. Otherwise the player has too much identity with the character.
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| Uplink. A game based around fictional hacking and getting players to do things in similar style to ARGs. http://www.cyberpunkreview.com/wp-content/uploads/2007/02/uplink_map.jpg |
References
J. Shea. (n.d.). Exploring Believability: The player/character relationship. Exploring Believability. Retrieved from http://exploringbelievability.blogspot.co.nz/2011/01/playercharacter-relationship.html
Uplink (video game). (2012, September 29).Wikipedia, the free encyclopedia. Retrieved from http://en.wikipedia.org/w/index.php?title=Uplink_(video_game)&oldid=515092449

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