I have been working hard on these tutorials for XNA game development for the past week and have been able to produce 4 games from them, in each one there are some key skills to learn about the language. These games are the result of going through the tutorials as you learn each step to creating them. It has been a lot to take in for a week and I dont think I can easily start my game from scratch. I will look at using a structure of one of the other games and taking aspects of the tutorials to implement into my game. While going through the tutorials I was able to document the different tasks each game went through and I can see these tasks are similar to what I want to do.
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One of the games you get to create in the tutorials.
http://www.packtpub.com/sites/default/files/packtlib/protected_files/9781849690669/graphics/0669_02_01.jpg |
The next step is to write the structure of the game so I can look at it from a programming perspective. I still have a deadline to have a very simple draft version by next Friday. I want to stick to my goals.
References
Kurt Jaeger. (2011). XNA 4.0 Game Development by Example: Beginner’s Guide – Visual Basic Edition | Packt Publishing. Retrieved from http://www.packtpub.com/microsoft-xna-4-0-game-development-by-example-beginners-guide/book?tag=as/xna-abr1/1211
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