Saturday, September 01, 2012

Silhouette cards


Karin my main tutor was able to give our project team a better understanding of what it is for something to be absurd. I have already thought that my work can be absurd but wasn't quite sure how to explain it all. Now I have been reassured that I am on the right track and can clarify it with a stronger and assuring answer.

Two faces, one vase.
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiH3weZZvoGNGpRqsSCeI_qeoyTEy8yQ86ZEOH_wpRp70dA-O02ZSj4VmiauHbu0A71uu1w8MwQiP26hqwEIdgtaKthF5wHwAzueZLf-Lyz-opt3HPNjyO9JtQn7UxqiKaTOT1jMJ4pW4/s1600/Rubins_Vase_Illusion1.gif
My catalyst for the player's interest in the puzzle world is still in deep construction. The more I begin to think about it the more I think it needs curiosity. I have thought of using the famous heart card faces as there will be familiarity with them and when they do not look right it could bring on the urge to 'fix' them. They also can bring good metaphorical reference as they each have a dark past about them. From talking with the tutors I was able to get some good feedback about it becoming silhouette style to give it some uniqueness to it as well as creating some confusion to what they are when muddled. I still want to stick to a colour code to guide the player of where the images are meant to align. 

http://24.media.tumblr.com/tumblr_m5atw7rESf1rvgxklo1_400.jpg
The other piece of feedback was to use more than one image for the silhouettes. I could use the space inbetween the card faces to have another image like the vase and two faces silhouette. Another (easier) option could be to put the second image inside the first one. This I thought would be a good opportunity to use the card jokers that will fit in well with my concept. The jokers won't be able to be recognised as much when the image is muddled up and could be some fun to play around with. 

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