Tuesday, October 04, 2011

Project 7: Concept

Today we went straight back into creating story concepts to base around our exhibition idea. As a group we decided on the one that looked to be strongest and most developed. I created a draft structure of the events and decisions that would happen based from our concept. Here is that concept (It does contain major spoilers so only read after our experience):
"It is a dystopia type city that is controlled by a government like organisation where the civilians have no choice but to live by their rules. The player is brought to a testing facility that tests new headphones for tourists to use as a tour guide when entering the city. The government wants to know the range and quality of the headphones and the player is the test subject for this. An intro video is played to the player who then puts the headphones on and walks around the allocated areas.

The audio they hear is about the city and how the government has made the city into what it is, a should be happy environment. The audio changes depending on where the player is, which we can change by using fm transmitters that are synced with portable radios.

After about 10 minutes the audio is disrupted to a different transmission. Here the rebels interfere and show you the truth to the world you are in. After about 5 minutes of the rebels talking, both sides try to interrupt and convince you what is real and whose side to join. From here the player gets to make a choice on who they want to go with.

Either way they go they will be taken to the end room where a video will thank them for participating in the experiment. It is here where the player will wonder if there really is a government vs rebels situation or if it is all just government. This is because both government military and rebels will be present in the room. We are wanting to show that the whole thing was a test on the players commitment to one of the sides and lets them question what is really happening."
Our concept reminds me of other iconic dystopian repression stories such as the beginning to Half Life 2 or the deceitful act in V for Vendetta. Researching into these will help show how they brought across this feeling of restriction and how we could incorporate it into our experience.

http://www.american-buddha.com/afahbookcoverray.jpg
A book about a world that bans all books and any reading of that kind is illegal. It captures a repression from a government force, similar to our concept.
http://www.american-buddha.com/afahbookcoverray.jpg

We also talked to Julian about using some sort of audio device to change what is being heard in the headphones. He suggested using a simple transmitter to transfer a signal to a portable radio. Apparently it can change between two signals smoothly without any complications. After a bit of research we decided to test this out in the next few days.


References

  1. Bradbury. R, Fahrenheit 451 (Ballantine Books  August 12, 1987, n.d.), http://www.amazon.com/Fahrenheit-451-Ray-Bradbury/dp/0345342968.
  2. Everything you know about ARGs is WRONG, Six to Start, n.d., http://www.sixtostart.com/onetoread/2008/everything-you-know-about-args-is-wrong/.
  3. “FM transmitter (personal device),” encyclopedia, Wikipedia, August 30, 2011, http://en.wikipedia.org/wiki/FM_transmitter_%28personal_device%29.
  4. Half-Life 2: The Beginning (Part 1), 2006, http://www.youtube.com/watch?v=GGKw-6ElNKQ&feature=youtube_gdata_player.
  5. Kogawa. T, “Making the simplest Transmitter”, 03 2005, http://anarchy.translocal.jp/radio/micro/simplestTX00.pdf.
  6. V for Vendetta, 2006, http://www.youtube.com/watch?v=8XKa8VE7ILI&feature=youtube_gdata_player.

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