I think the big difference between this project and others was the entertainment and interest we had as a group. This is what made our project successful and allowed us to dive deeper into what it was we wanted to create. The more we participated as a team helped us with continually discussing any problems, progress or results. I think that because we opened up our ways of communication we could keep in control with what was happening. We used phones for personal updates, facebook for revision and questions, skype for brainstorming and discussion as well as physically meeting out of work time to collaborate and develop set pieces. Even with the extra actors we communicated with them to allow them to fully understand what it is we wanted from their characters. This will be something I will take forward and be one of the first things I discuss and plan in later projects.
I saw our attention to the safety aspects as a highlight to our work. We saw that our experience would have parts that could cause harm to people and I think we took the right measures to minimise this. Using another one of the groups to follow us and keep a look out for the public was the most crucial part to our safety as the public was of most concern. Thankfully no one felt to distressed during these certain parts to interfere. If I was to do anything in the public again I will further research what we are and are not allowed to do in public spaces. If I was to look at doing anything majorly shocking or offensive I would chose to make the space private or at least less occupied, but as a small university class I think we took the right approach.
Some of the setbacks we had didn't occur until the final days of the project and could have been avoided. Our audio was our main feature when creating our experience but it also turned into the biggest fault or dilemma. When our experience took place we noticed that audio was very hard to listen to. This was because we did not have enough time for testing the quality of the audio due to it only just being finished a day out before the experience. I think this could have been avoided if we set up a timeline for each member with completion dates. We had a brief version of this stating what it is we would complete overnight or in the weekend but if something wasn't completed we just let the member continue while we progressed with our own work. If we communicated with that member and helped them progress so we could move forward as a group I think our overall project would of improved.
The other audio setback was our radios having too much interference when being used outside. This should have been tested earlier but we had created false hope from using the transmitters inside the building and assumed it would be the same. I also did not want to test using radios that I thought would not be included in the final experience, but when I finally found a collective amount of radios it was a few days before the experience around the time we did test them outside. This could have been avoided if we brainstormed over the testing, looking at all contributing elements instead of a simple 'does it work' system.
This project I have taken on a more directive approach instead of the laid back questioning style I am use to. I think this is because I have been more involved with this project and have had a lot more interest in the ideas we have created. I would like to think that I had the most knowledge over our project and had an understanding with what it is everyone was doing. This was because I kept an up to date to do list in the back of my journal that could analyse our progression and verify with members what still had to be done. I focused a lot on our story and the details involved to keep it within our theme consistently. This is because I saw that for a surreal alternate reality to work, it would be by being dependent on the detail to the elements. As I had this as my main focus I may have lost track on how these elements would be interacting with each other. If the elements had been designed to work with each other than it would have made it easier for our members to work together instead of separating ourselves into our own roles and becoming distant as a group. If our group had the same motives and contribution then it would have made it easier to progress.
Here is my major role in the experience:
The entire experience script
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