Perspective Experience - Video simulation Here
There is a projector screen, the user and an interpretation of a camera (basically a screen that looks like a camera). The user is facing the projector while the fake camera is behind them. The projector screen displays out a video of a photogenic scenery. To begin the experimentation the user first has to move into a specific position, one that makes them look as if they are holding a camera. The projector then initialises into a 'camera mode' perspective. What the user sees on the projector is from the viewpoint of what a camera would see when a person is taking a picture/video within that scene. As the user moves their hands around the camera view moves with it in the photogenic scene space. The user can choose to look at whatever they want, the scene itself is meant to be curious enough to look at things at different times in different places.
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| Projector > User > Fake camera |
The fake camera's output also creates a mix of past experience with the current. It is to simulate the perception of the person's experience. This includes past experiences that are influencing the current one. This recollection of the similar experience creates an alteration in both the past and present experience. When the user goes over an area that the camera has already been to it triggers a recollection on the fake camera's output that was similar in area, merging the two experiences together. This relates to a memory being relived in present time and becoming altered to the orignal experience.
This work is still currently conceptually broken. I see there are parts of the work that are not fully threshed out and are technically holding me back. For one what I am explaining is just the simulation, and two it is still in its early stages of development. Lots of holes to poke through. I feel what the fake camera is displaying isn't enough. There should be more things happening at impacting the current experience of things. I also don't feel like it acts as the human eye intakes. It needs to look more like a human eye perspective just as the projector has a camera's perspective. I want recalls to happens not just around what the user is looking at but in other areas of similarity. Show a better feeling of mixing between current and past experiences. I think I can do this by relating objects on screen to similar past objects rather than just by location. The installation will become more interesting the longer in time it is shown. The more users play with it the more there can be a mix for reappearances of what happened.

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