Saturday, October 06, 2012

Puzzle work

I have been working on the game puzzles over the week and created a quick schedule to have them finished by next week Wednesday. This should give me enough time to practice my presentation for next Friday. The purpose of the puzzles is not only for there to be some challenge for the player to experience throughout the game but to also represent the player's own self hack into their email address. This is why I want each ring puzzle to represent the stages of the hacking.

Starting with the first ring I have made a simple cryptic password which requires the character to change 8 symbols by standing on them until they are all the right symbol. I chose this as the first puzzle because not only is it an easy first puzzle but also gives the perception of the player giving their password to the character for their emails.

http://onuruludag.files.wordpress.com/2012/04/rush.jpg
Rush Hour board game.
http://onuruludag.files.wordpress.com/2012/04/rush.jpg
I want the third puzzle to represent the player's confirmation to send the emails to all the contacts. This is why after looking at a few puzzle examples I will make something similar to this game Gridlock which is the online version of the original board game Rush Hour. With the character as the block that needs to get through, the player will move the blocks out of the way allowing the character to finally send the emails.

I am still deciding on what the second puzzle should be and  hoping from working on the first and third one I will get some better ideas.
References


Corwin Derkatch. (n.d.). grid lock. Retrieved from http://gprime.net/game.php/gridlock
Rush Hour. (2012, September 6).Wikipedia, the free encyclopedia. Retrieved from http://en.wikipedia.org/w/index.php?title=Rush_Hour_(board_game)&oldid=505398782
Rush Hour. (n.d.).BoardGameGeek. Retrieved October 6, 2012, from http://boardgamegeek.com/boardgame/5082

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