Wednesday, October 10, 2012

Contradictions

Something I am concerned about is someone seeing a contradiction in my project.

One thing I have noticed is I am both trying to display the game in this manipulative way for the player to think it is just a game, and also show the character as being the parasite sucking the life out of the world. This is difficult because not only am I making the world look darker as the character progresses but also how traditional notions of games have a system to tell the player what is right and what isn't (like having a colour code with green as pass and red as fail).
The buttons that are green when correct and grey when not.
The puzzles on each ring are what prevents the digital character to progress so they should be full of colour and a part of the world when not solved and death like when they have been. If I show them as not solved with colour the player should recognise that they need to do the opposite to solve it. I will look for feedback from others to see how well they pick it up for my final decision.

For the other problem I have decided that what the player is focusing on will be the part that looks colourful and like everything is fine while the outer solved part is to be what is black and grey like it is dying. So the area around the character will be fine but the part before that will not.

The outer ring which is solved is desaturated and out of focus.

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