Two weeks into the semester and I'm getting back into the flow of things. So far I have not made groundbreaking development which is why I have not posted recently. I am aware though that reflecting on what is not progressing could lead to positive alternatives. That is partially why I am making this post. The other point is to illustrate the direction I am heading towards. I already have some leeway to getting there and will look to follow through with this.
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| http://www.dvice.com/2013-5-13/nike-installation-turns-your-body-animated-digital-art |
So I am trying to get into the creating aspect fairly quickly. I am doing this by exploring
similar works and tutorials to get myself into a practical way of making. From completing the basic
Isadora tutorials I understand more on its capabilities and generate ideas through that. So far I am thinking along the lines of live video interactions, heading away from cameras and more towards expressive technology. I want the performers to choose their experience input to the art piece. I will still focus on the art piece being the one with the experience, which is dependant on the performers direction and choice of perspective. The next few days will be about testing live video and the possibility of capturing live video.
I found
an article with a different perspective towards how technology is used for experience. Stating technology that is used to express an experience is actually supplementing the real experience (example given was of online social activities strengthens physical social interaction rather than replacing it). As the person gains more knowledge and interest around an experience it will lead to the experience itself being more engaging. In terms of my project constituting around the camera as a way to express a persons experience, it would lead to a better (or different) engagement for the person who was to look at the footage and later then try to replicate the experience. This way of thinking though is becoming more about certain rules I am looking for rather than an idea to express. I have to be wary I do not become one who follows with "This is like this therefore..." statements.
References
Digital Technology and How We Learn, Interact, and Experience Our World. (n.d.). Retrieved August 6, 2013, from http://matthawkhistory.blogspot.co.nz/2013/02/digital-technology-and-how-we-learn.html
Nike installation turns your body into animated digital art. (n.d.). DVICE. Retrieved August 6, 2013, from http://www.dvice.com/2013-5-13/nike-installation-turns-your-body-animated-digital-art
Tutorials | TROIKATRONIX. (n.d.). Retrieved August 6, 2013, from http://troikatronix.com/tutorials/