We will be creating a unified network within a virtual
reality installation. There will be 3 people moving around in a physical space
as well as virtual, each only seeing and (potentially) hearing in the virtual world.
They will be part of the
imitation of life as a worker ant, which work together to bring food back to
the colony and leave trails of their paths using pheromones.
| The ants following a pheromone path to food |
We will be using the video glasses to immerse the users into the virtual world and the game engine Unity to display the virtual world. We will map out the trails of the users to show our network by radio frequency trackers. The users will also be carrying out own designed laptop holders on their backs. The laptops they hold will be connected to the video glasses and receiving data from a server that converts the data from the ultrasonic radio frequencies into something Unity can read.
| Unity game engine symbol |
I have gained back my initiative for our project. I can see the final product and lots to gain from this personally and psychologically. I think I will be able to get into a set frame of mind and stay focused as long as my group can support me. A lot needs to be done and now is the time to start.
References
“MUTE: Simple, Anonymous File Sharing”, n.d. http://mute-net.sourceforge.net/howAnts.shtml.
People Detection and Tracking Multiple Cameras. Method 2, 2009. http://www.youtube.com/watch?v=qmed-RBqpXg&feature=youtube_gdata_player.
“UNITY: Game Development Tool”, n.d. http://unity3d.com/.
Wikipedia contributors. “Unity (game Engine).” Wikipedia, the Free Encyclopedia. Wikimedia Foundation, Inc., May 1, 2012. http://en.wikipedia.org/w/index.php?title=Unity_(game_engine)&oldid=490194181.
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